using Content.Shared.DoAfter;
using Content.Shared.Inventory;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Strip.Components
{
[RegisterComponent, NetworkedComponent]
public sealed partial class StrippableComponent : Component
{
///
/// The strip delay for hands.
///
[ViewVariables(VVAccess.ReadWrite), DataField("handDelay")]
public TimeSpan HandStripDelay = TimeSpan.FromSeconds(4f);
}
[NetSerializable, Serializable]
public enum StrippingUiKey : byte
{
Key,
}
[NetSerializable, Serializable]
public sealed class StrippingSlotButtonPressed(string slot, bool isHand) : BoundUserInterfaceMessage
{
public readonly string Slot = slot;
public readonly bool IsHand = isHand;
}
[NetSerializable, Serializable]
public sealed class StrippingEnsnareButtonPressed : BoundUserInterfaceMessage;
[ByRefEvent]
public abstract class BaseBeforeStripEvent(TimeSpan initialTime, bool stealth = false) : EntityEventArgs, IInventoryRelayEvent
{
public readonly TimeSpan InitialTime = initialTime;
public float Multiplier = 1f;
public TimeSpan Additive = TimeSpan.Zero;
public bool Stealth = stealth;
public TimeSpan Time => TimeSpan.FromSeconds(MathF.Max(InitialTime.Seconds * Multiplier + Additive.Seconds, 0f));
public SlotFlags TargetSlots { get; } = SlotFlags.GLOVES;
}
///
/// Used to modify strip times. Raised directed at the item being stripped.
///
///
/// This is also used by some stripping related interactions, i.e., interactions with items that are currently equipped by another player.
///
[ByRefEvent]
public sealed class BeforeItemStrippedEvent(TimeSpan initialTime, bool stealth = false) : BaseBeforeStripEvent(initialTime, stealth);
///
/// Used to modify strip times. Raised directed at the user.
///
///
/// This is also used by some stripping related interactions, i.e., interactions with items that are currently equipped by another player.
///
[ByRefEvent]
public sealed class BeforeStripEvent(TimeSpan initialTime, bool stealth = false) : BaseBeforeStripEvent(initialTime, stealth);
///
/// Used to modify strip times. Raised directed at the target.
///
///
/// This is also used by some stripping related interactions, i.e., interactions with items that are currently equipped by another player.
///
[ByRefEvent]
public sealed class BeforeGettingStrippedEvent(TimeSpan initialTime, bool stealth = false) : BaseBeforeStripEvent(initialTime, stealth);
///
/// Organizes the behavior of DoAfters for .
///
[Serializable, NetSerializable]
public sealed partial class StrippableDoAfterEvent : DoAfterEvent
{
public readonly bool InsertOrRemove;
public readonly bool InventoryOrHand;
public readonly string SlotOrHandName;
public StrippableDoAfterEvent(bool insertOrRemove, bool inventoryOrHand, string slotOrHandName)
{
InsertOrRemove = insertOrRemove;
InventoryOrHand = inventoryOrHand;
SlotOrHandName = slotOrHandName;
}
public override DoAfterEvent Clone() => this;
}
}