using Content.Shared.Damage; using Content.Shared.Damage.Prototypes; using Content.Shared.FixedPoint; using Robust.Shared.Prototypes; namespace Content.Shared.EntityConditions.Conditions; /// /// Returns true if this entity can take damage and if its damage of a given damage group is within a specified minimum and maximum. /// /// public sealed partial class DamageGroupEntityConditionSystem : EntityConditionSystem { protected override void Condition(Entity entity, ref EntityConditionEvent args) { var value = entity.Comp.DamagePerGroup[args.Condition.DamageGroup]; args.Result = value >= args.Condition.Min && value <= args.Condition.Max; } } /// public sealed partial class DamageGroupCondition : EntityConditionBase { [DataField] public FixedPoint2 Max = FixedPoint2.MaxValue; [DataField] public FixedPoint2 Min = FixedPoint2.Zero; [DataField(required: true)] public ProtoId DamageGroup; public override string EntityConditionGuidebookText(IPrototypeManager prototype) => Loc.GetString("reagent-effect-condition-guidebook-group-damage", ("max", Max == FixedPoint2.MaxValue ? int.MaxValue : Max.Float()), ("min", Min.Float()), ("type", prototype.Index(DamageGroup).LocalizedName)); }