using Content.Shared.Research; using Content.Shared.Research.Components; using Robust.Client.GameObjects; using Robust.Client.UserInterface; namespace Content.Client.Research.UI { public sealed class DiskConsoleBoundUserInterface : BoundUserInterface { [ViewVariables] private DiskConsoleMenu? _menu; public DiskConsoleBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey) { } protected override void Open() { base.Open(); _menu = this.CreateWindow(); _menu.OnServerButtonPressed += () => { SendMessage(new ConsoleServerSelectionMessage()); }; _menu.OnPrintButtonPressed += () => { SendMessage(new DiskConsolePrintDiskMessage()); }; } protected override void UpdateState(BoundUserInterfaceState state) { base.UpdateState(state); if (state is not DiskConsoleBoundUserInterfaceState msg) return; _menu?.Update(msg); } } }