using System.Threading.Tasks; using Content.Shared.Inventory; using NUnit.Framework; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Map; namespace Content.IntegrationTests.Tests { // Tests the behavior of InventoryComponent. // i.e. the interaction between uniforms and the pocket/ID slots. // and also how big items don't fit in pockets. [TestFixture] public sealed class HumanInventoryUniformSlotsTest { private const string Prototypes = @" - type: entity name: HumanDummy id: HumanDummy components: - type: Inventory - type: ContainerContainer - type: entity name: UniformDummy id: UniformDummy components: - type: Clothing Slots: [innerclothing] size: 5 - type: entity name: IDCardDummy id: IDCardDummy components: - type: Clothing Slots: - idcard size: 5 - type: IdCard - type: entity name: FlashlightDummy id: FlashlightDummy components: - type: Item size: 5 - type: entity name: ToolboxDummy id: ToolboxDummy components: - type: Item size: 9999 "; [Test] public async Task Test() { await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true, ExtraPrototypes = Prototypes}); var server = pairTracker.Pair.Server; EntityUid human = default; EntityUid uniform = default; EntityUid idCard = default; EntityUid pocketItem = default; InventorySystem invSystem = default!; await server.WaitAssertion(() => { invSystem = IoCManager.Resolve().GetEntitySystem(); var mapMan = IoCManager.Resolve(); mapMan.CreateNewMapEntity(MapId.Nullspace); var entityMan = IoCManager.Resolve(); human = entityMan.SpawnEntity("HumanDummy", MapCoordinates.Nullspace); uniform = entityMan.SpawnEntity("UniformDummy", MapCoordinates.Nullspace); idCard = entityMan.SpawnEntity("IDCardDummy", MapCoordinates.Nullspace); pocketItem = entityMan.SpawnEntity("FlashlightDummy", MapCoordinates.Nullspace); var tooBigItem = entityMan.SpawnEntity("ToolboxDummy", MapCoordinates.Nullspace); Assert.That(invSystem.CanEquip(human, uniform, "jumpsuit", out _)); // Can't equip any of these since no uniform! Assert.That(invSystem.CanEquip(human, idCard, "id", out _), Is.False); Assert.That(invSystem.CanEquip(human, pocketItem, "pocket1", out _), Is.False); Assert.That(invSystem.CanEquip(human, tooBigItem, "pocket2", out _), Is.False); // This one fails either way. Assert.That(invSystem.TryEquip(human, uniform, "jumpsuit")); Assert.That(invSystem.TryEquip(human, idCard, "id")); Assert.That(invSystem.CanEquip(human, tooBigItem, "pocket1", out _), Is.False); // Still failing! Assert.That(invSystem.TryEquip(human, pocketItem, "pocket1")); Assert.That(IsDescendant(idCard, human)); Assert.That(IsDescendant(pocketItem, human)); // Now drop the jumpsuit. Assert.That(invSystem.TryUnequip(human, "jumpsuit")); }); await server.WaitRunTicks(2); await server.WaitAssertion(() => { // Items have been dropped! Assert.That(IsDescendant(uniform, human), Is.False); Assert.That(IsDescendant(idCard, human), Is.False); Assert.That(IsDescendant(pocketItem, human), Is.False); // Ensure everything null here. Assert.That(!invSystem.TryGetSlotEntity(human, "jumpsuit", out _)); Assert.That(!invSystem.TryGetSlotEntity(human, "id", out _)); Assert.That(!invSystem.TryGetSlotEntity(human, "pocket1", out _)); }); await pairTracker.CleanReturnAsync(); } private static bool IsDescendant(EntityUid descendant, EntityUid parent) { var tmpParent = IoCManager.Resolve().GetComponent(descendant).Parent; while (tmpParent != null) { if (tmpParent.Owner == parent) { return true; } tmpParent = tmpParent.Parent; } return false; } } }