#nullable enable using System.Linq; using Content.Server.GameObjects.Components.Body; using Content.Shared.Body.Part; using Content.Shared.GameObjects.Components.Body; using Robust.Server.Interfaces.Console; using Robust.Server.Interfaces.Player; using Robust.Shared.Interfaces.Random; using Robust.Shared.IoC; using Robust.Shared.Prototypes; using Robust.Shared.Random; namespace Content.Server.Body { class AddHandCommand : IClientCommand { public string Command => "addhand"; public string Description => "Adds a hand to your entity."; public string Help => $"Usage: {Command}"; public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args) { if (player == null) { shell.SendText(player, "Only a player can run this command."); return; } if (player.AttachedEntity == null) { shell.SendText(player, "You have no entity."); return; } if (!player.AttachedEntity.TryGetComponent(out BodyManagerComponent? body)) { var random = IoCManager.Resolve(); var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}"; shell.SendText(player, text); return; } var prototypeManager = IoCManager.Resolve(); prototypeManager.TryIndex("bodyPart.LHand.BasicHuman", out BodyPartPrototype prototype); var part = new BodyPart(prototype); var slot = part.GetHashCode().ToString(); body.Template.Slots.Add(slot, BodyPartType.Hand); body.InstallBodyPart(part, slot); } } class RemoveHandCommand : IClientCommand { public string Command => "removehand"; public string Description => "Removes a hand from your entity."; public string Help => $"Usage: {Command}"; public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args) { if (player == null) { shell.SendText(player, "Only a player can run this command."); return; } if (player.AttachedEntity == null) { shell.SendText(player, "You have no entity."); return; } if (!player.AttachedEntity.TryGetComponent(out BodyManagerComponent? body)) { var random = IoCManager.Resolve(); var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}"; shell.SendText(player, text); return; } var hand = body.Parts.FirstOrDefault(x => x.Value.PartType == BodyPartType.Hand); if (hand.Value == null) { shell.SendText(player, "You have no hands."); } else { body.DisconnectBodyPart(hand.Value, true); } } } class DestroyMechanismCommand : IClientCommand { public string Command => "destroymechanism"; public string Description => "Destroys a mechanism from your entity"; public string Help => $"Usage: {Command} "; public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args) { if (player == null) { shell.SendText(player, "Only a player can run this command."); return; } if (args.Length == 0) { shell.SendText(player, Help); return; } if (player.AttachedEntity == null) { shell.SendText(player, "You have no entity."); return; } if (!player.AttachedEntity.TryGetComponent(out BodyManagerComponent? body)) { var random = IoCManager.Resolve(); var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}"; shell.SendText(player, text); return; } var mechanismName = string.Join(" ", args).ToLowerInvariant(); foreach (var part in body.Parts.Values) foreach (var mechanism in part.Mechanisms) { if (mechanism.Name.ToLowerInvariant() == mechanismName) { part.DestroyMechanism(mechanism); shell.SendText(player, $"Mechanism with name {mechanismName} has been destroyed."); return; } } shell.SendText(player, $"No mechanism was found with name {mechanismName}."); } } }