using System; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Map; namespace Content.Server.Coordinates.Helpers { public static class SnapgridHelper { public static void SnapToGrid(this IEntity entity, IEntityManager? entityManager = null, IMapManager? mapManager = null) { IoCManager.Resolve().GetComponent(entity.Uid).Coordinates = IoCManager.Resolve().GetComponent(entity.Uid).Coordinates.SnapToGrid(entityManager, mapManager); } public static EntityCoordinates SnapToGrid(this EntityCoordinates coordinates, IEntityManager? entityManager = null, IMapManager? mapManager = null) { entityManager ??= IoCManager.Resolve(); mapManager ??= IoCManager.Resolve(); var gridId = coordinates.GetGridId(entityManager); var tileSize = 1f; if (gridId.IsValid()) { var grid = mapManager.GetGrid(gridId); tileSize = grid.TileSize; } var localPos = coordinates.Position; var x = (int)Math.Floor(localPos.X / tileSize) + tileSize / 2f; var y = (int)Math.Floor(localPos.Y / tileSize) + tileSize / 2f; return new EntityCoordinates(coordinates.EntityId, x, y); } public static EntityCoordinates SnapToGrid(this EntityCoordinates coordinates, IMapGrid grid) { var tileSize = grid.TileSize; var localPos = coordinates.Position; var x = (int)Math.Floor(localPos.X / tileSize) + tileSize / 2f; var y = (int)Math.Floor(localPos.Y / tileSize) + tileSize / 2f; return new EntityCoordinates(coordinates.EntityId, x, y); } } }