using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Movement;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.WorldState;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Content.Server.AI.Utility.Actions.Test
{
///
/// Used for pathfinding debugging
///
public class MoveRightAndLeftTen : UtilityAction
{
public override bool CanOverride => false;
public override void SetupOperators(Blackboard context)
{
var currentPosition = IoCManager.Resolve().GetComponent(Owner.Uid).Coordinates;
var nextPosition = IoCManager.Resolve().GetComponent(Owner.Uid).Coordinates.Offset(new Vector2(10.0f, 0.0f));
var originalPosOp = new MoveToGridOperator(Owner, currentPosition, 0.25f);
var newPosOp = new MoveToGridOperator(Owner, nextPosition, 0.25f);
ActionOperators = new Queue(new AiOperator[]
{
newPosOp,
originalPosOp
});
}
protected override IReadOnlyCollection> GetConsiderations(Blackboard context)
{
var considerationsManager = IoCManager.Resolve();
return new[]
{
considerationsManager.Get()
.BoolCurve(context),
};
}
}
}