using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Diagnostics.Contracts;
using Content.Client.IconSmoothing;
using Content.Client.Window;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
using static Robust.Client.GameObjects.SpriteComponent;
namespace Content.Client.Wall.Components
{
// TODO: Over layers should be placed ABOVE the window itself too.
// This is gonna require a client entity & parenting,
// so IsMapTransform being naive is gonna be a problem.
///
/// Override of icon smoothing to handle the specific complexities of low walls.
///
[RegisterComponent]
[ComponentReference(typeof(IconSmoothComponent))]
public class LowWallComponent : IconSmoothComponent
{
public override string Name => "LowWall";
[Dependency] private readonly IMapManager _mapManager = default!;
public CornerFill LastCornerNE { get; private set; }
public CornerFill LastCornerSE { get; private set; }
public CornerFill LastCornerSW { get; private set; }
public CornerFill LastCornerNW { get; private set; }
[ViewVariables] private IEntity? _overlayEntity;
[ViewVariables]
private ISpriteComponent? _overlaySprite;
protected override void Startup()
{
base.Startup();
_overlayEntity = IoCManager.Resolve().SpawnEntity("LowWallOverlay", IoCManager.Resolve().GetComponent(Owner.Uid).Coordinates);
IoCManager.Resolve().GetComponent(_overlayEntity.Uid).AttachParent(Owner);
IoCManager.Resolve().GetComponent(_overlayEntity.Uid).LocalPosition = Vector2.Zero;
_overlaySprite = IoCManager.Resolve().GetComponent(_overlayEntity.Uid);
var overState0 = $"{StateBase}over_0";
_overlaySprite.LayerMapSet(OverCornerLayers.SE, _overlaySprite.AddLayerState(overState0));
_overlaySprite.LayerSetDirOffset(OverCornerLayers.SE, DirectionOffset.None);
_overlaySprite.LayerMapSet(OverCornerLayers.NE, _overlaySprite.AddLayerState(overState0));
_overlaySprite.LayerSetDirOffset(OverCornerLayers.NE, DirectionOffset.CounterClockwise);
_overlaySprite.LayerMapSet(OverCornerLayers.NW, _overlaySprite.AddLayerState(overState0));
_overlaySprite.LayerSetDirOffset(OverCornerLayers.NW, DirectionOffset.Flip);
_overlaySprite.LayerMapSet(OverCornerLayers.SW, _overlaySprite.AddLayerState(overState0));
_overlaySprite.LayerSetDirOffset(OverCornerLayers.SW, DirectionOffset.Clockwise);
}
protected override void Shutdown()
{
base.Shutdown();
IEntity? tempQualifier = _overlayEntity;
if (tempQualifier != null)
{
IoCManager.Resolve().DeleteEntity(tempQualifier.Uid);
}
}
internal override void CalculateNewSprite()
{
base.CalculateNewSprite();
if (Sprite == null || !IoCManager.Resolve().GetComponent(Owner.Uid).Anchored || _overlaySprite == null)
{
return;
}
var grid = _mapManager.GetGrid(IoCManager.Resolve().GetComponent(Owner.Uid).GridID);
var coords = IoCManager.Resolve().GetComponent(Owner.Uid).Coordinates;
var (n, nl) = MatchingWall(grid.GetInDir(coords, Direction.North));
var (ne, nel) = MatchingWall(grid.GetInDir(coords, Direction.NorthEast));
var (e, el) = MatchingWall(grid.GetInDir(coords, Direction.East));
var (se, sel) = MatchingWall(grid.GetInDir(coords, Direction.SouthEast));
var (s, sl) = MatchingWall(grid.GetInDir(coords, Direction.South));
var (sw, swl) = MatchingWall(grid.GetInDir(coords, Direction.SouthWest));
var (w, wl) = MatchingWall(grid.GetInDir(coords, Direction.West));
var (nw, nwl) = MatchingWall(grid.GetInDir(coords, Direction.NorthWest));
// ReSharper disable InconsistentNaming
var cornerNE = CornerFill.None;
var cornerSE = CornerFill.None;
var cornerSW = CornerFill.None;
var cornerNW = CornerFill.None;
var lowCornerNE = CornerFill.None;
var lowCornerSE = CornerFill.None;
var lowCornerSW = CornerFill.None;
var lowCornerNW = CornerFill.None;
// ReSharper restore InconsistentNaming
if (n)
{
cornerNE |= CornerFill.CounterClockwise;
cornerNW |= CornerFill.Clockwise;
if (!nl && !e && !w)
{
lowCornerNE |= CornerFill.CounterClockwise;
lowCornerNW |= CornerFill.Clockwise;
}
}
if (ne)
{
cornerNE |= CornerFill.Diagonal;
if (!nel && (nl || el || n && e))
{
lowCornerNE |= CornerFill.Diagonal;
}
}
if (e)
{
cornerNE |= CornerFill.Clockwise;
cornerSE |= CornerFill.CounterClockwise;
if (!el)
{
lowCornerNE |= CornerFill.Clockwise;
lowCornerSE |= CornerFill.CounterClockwise;
}
}
if (se)
{
cornerSE |= CornerFill.Diagonal;
if (!sel && (sl || el || s && e))
{
lowCornerSE |= CornerFill.Diagonal;
}
}
if (s)
{
cornerSE |= CornerFill.Clockwise;
cornerSW |= CornerFill.CounterClockwise;
if (!sl)
{
lowCornerSE |= CornerFill.Clockwise;
lowCornerSW |= CornerFill.CounterClockwise;
}
}
if (sw)
{
cornerSW |= CornerFill.Diagonal;
if (!swl && (sl || wl || s && w))
{
lowCornerSW |= CornerFill.Diagonal;
}
}
if (w)
{
cornerSW |= CornerFill.Clockwise;
cornerNW |= CornerFill.CounterClockwise;
if (!wl)
{
lowCornerSW |= CornerFill.Clockwise;
lowCornerNW |= CornerFill.CounterClockwise;
}
}
if (nw)
{
cornerNW |= CornerFill.Diagonal;
if (!nwl && (nl || wl || n && w))
{
lowCornerNW |= CornerFill.Diagonal;
}
}
Sprite.LayerSetState(CornerLayers.NE, $"{StateBase}{(int) cornerNE}");
Sprite.LayerSetState(CornerLayers.SE, $"{StateBase}{(int) cornerSE}");
Sprite.LayerSetState(CornerLayers.SW, $"{StateBase}{(int) cornerSW}");
Sprite.LayerSetState(CornerLayers.NW, $"{StateBase}{(int) cornerNW}");
_overlaySprite.LayerSetState(OverCornerLayers.NE, $"{StateBase}over_{(int) lowCornerNE}");
_overlaySprite.LayerSetState(OverCornerLayers.SE, $"{StateBase}over_{(int) lowCornerSE}");
_overlaySprite.LayerSetState(OverCornerLayers.SW, $"{StateBase}over_{(int) lowCornerSW}");
_overlaySprite.LayerSetState(OverCornerLayers.NW, $"{StateBase}over_{(int) lowCornerNW}");
LastCornerNE = cornerNE;
LastCornerSE = cornerSE;
LastCornerSW = cornerSW;
LastCornerNW = cornerNW;
foreach (var entity in grid.GetLocal(coords))
{
if (IoCManager.Resolve().TryGetComponent(entity, out WindowComponent? window))
{
//window.UpdateSprite();
}
}
}
[Pure]
private (bool connected, bool lowWall) MatchingWall(IEnumerable candidates)
{
foreach (var entity in candidates)
{
if (!IoCManager.Resolve().TryGetComponent(entity, out IconSmoothComponent? other))
{
continue;
}
if (other.SmoothKey == SmoothKey)
{
return (true, other is LowWallComponent);
}
}
return (false, false);
}
[SuppressMessage("ReSharper", "InconsistentNaming")]
private enum OverCornerLayers : byte
{
SE,
NE,
NW,
SW,
}
}
}