using Content.Server.GameObjects.Components.GUI; using Robust.Shared.GameObjects; namespace Content.Server.AI.Operators.Inventory { public class DropHandItemsOperator : AiOperator { private readonly IEntity _owner; public DropHandItemsOperator(IEntity owner) { _owner = owner; } public override Outcome Execute(float frameTime) { if (!_owner.TryGetComponent(out HandsComponent? handsComponent)) { return Outcome.Failed; } foreach (var item in handsComponent.GetAllHeldItems()) { handsComponent.Drop(item.Owner); } return Outcome.Success; } } }