using Robust.Shared.GameObjects; using Robust.Shared.GameObjects.Components; namespace Content.Shared.Physics.Pull { public class PullMessage : ComponentMessage { public readonly PullController Controller; public readonly ICollidableComponent Puller; public readonly ICollidableComponent Pulled; protected PullMessage(PullController controller, ICollidableComponent puller, ICollidableComponent pulled) { Controller = controller; Puller = puller; Pulled = pulled; } } }