using Content.Shared.Clothing.Components; using Robust.Shared.GameStates; namespace Content.Client.Clothing { [RegisterComponent] [ComponentReference(typeof(SharedClothingComponent))] public sealed class ClothingComponent : SharedClothingComponent { [ViewVariables(VVAccess.ReadWrite)] [DataField("femaleMask")] public FemaleClothingMask FemaleMask = FemaleClothingMask.UniformFull; public string? InSlot; } public enum FemaleClothingMask : byte { NoMask = 0, UniformFull, UniformTop } }