using Content.Server.DeviceNetwork.Systems;
using Content.Shared.DeviceNetwork;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.DeviceNetwork.Components
{
[RegisterComponent]
[Friend(typeof(DeviceNetworkSystem), typeof(DeviceNet))]
public sealed class DeviceNetworkComponent : Component
{
///
/// Valid device network NetIDs. The netID is used to separate device networks that shouldn't interact with
/// each other e.g. wireless and wired.
///
[Serializable]
public enum ConnectionType
{
Private,
Wired,
Wireless,
Apc
}
// TODO allow devices to join more than one network?
// TODO if wireless/wired is determined by ConnectionType, what is the point of WirelessNetworkComponent & the
// other network-type-specific components? Shouldn't DeviceNetId determine conectivity checks?
[DataField("deviceNetId")]
public ConnectionType DeviceNetId { get; set; } = ConnectionType.Private;
///
/// The frequency that this device is listening on.
///
[DataField("receiveFrequency")]
public uint? ReceiveFrequency;
///
/// frequency prototype. Used to select a default frequency to listen to on. Used when the map is
/// initialized.
///
[DataField("receiveFrequencyId", customTypeSerializer: typeof(PrototypeIdSerializer))]
public string? ReceiveFrequencyId;
///
/// The frequency that this device going to try transmit on.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("transmitFrequency")]
public uint? TransmitFrequency;
///
/// frequency prototype. Used to select a default frequency to transmit on. Used when the map is
/// initialized.
///
[DataField("transmitFrequencyId", customTypeSerializer: typeof(PrototypeIdSerializer))]
public string? TransmitFrequencyId;
///
/// The address of the device, either on the network it is currently connected to or whatever address it
/// most recently used.
///
[DataField("address")]
public string Address = string.Empty;
///
/// If true, the address was customized and should be preserved across networks. If false, a randomly
/// generated address will be created whenever this device connects to a network.
///
[DataField("customAddress")]
public bool CustomAddress = false;
///
/// Prefix to prepend to any automatically generated addresses. Helps players to identify devices. This gets
/// localized.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("prefix")]
public string? Prefix;
///
/// Whether the device should listen for all device messages, regardless of the intended recipient.
///
[DataField("receiveAll")]
public bool ReceiveAll;
///
/// Whether the device should attempt to join the network on map init.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("autoConnect")]
public bool AutoConnect = true;
}
}