using Content.Server.DeviceNetwork.Systems; using Content.Shared.DeviceNetwork; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; namespace Content.Server.DeviceNetwork.Components { [RegisterComponent] [Friend(typeof(DeviceNetworkSystem), typeof(DeviceNet))] public sealed class DeviceNetworkComponent : Component { /// /// Valid device network NetIDs. The netID is used to separate device networks that shouldn't interact with /// each other e.g. wireless and wired. /// [Serializable] public enum ConnectionType { Private, Wired, Wireless, Apc } // TODO allow devices to join more than one network? // TODO if wireless/wired is determined by ConnectionType, what is the point of WirelessNetworkComponent & the // other network-type-specific components? Shouldn't DeviceNetId determine conectivity checks? [DataField("deviceNetId")] public ConnectionType DeviceNetId { get; set; } = ConnectionType.Private; /// /// The frequency that this device is listening on. /// [DataField("receiveFrequency")] public uint? ReceiveFrequency; /// /// frequency prototype. Used to select a default frequency to listen to on. Used when the map is /// initialized. /// [DataField("receiveFrequencyId", customTypeSerializer: typeof(PrototypeIdSerializer))] public string? ReceiveFrequencyId; /// /// The frequency that this device going to try transmit on. /// [ViewVariables(VVAccess.ReadWrite)] [DataField("transmitFrequency")] public uint? TransmitFrequency; /// /// frequency prototype. Used to select a default frequency to transmit on. Used when the map is /// initialized. /// [DataField("transmitFrequencyId", customTypeSerializer: typeof(PrototypeIdSerializer))] public string? TransmitFrequencyId; /// /// The address of the device, either on the network it is currently connected to or whatever address it /// most recently used. /// [DataField("address")] public string Address = string.Empty; /// /// If true, the address was customized and should be preserved across networks. If false, a randomly /// generated address will be created whenever this device connects to a network. /// [DataField("customAddress")] public bool CustomAddress = false; /// /// Prefix to prepend to any automatically generated addresses. Helps players to identify devices. This gets /// localized. /// [ViewVariables(VVAccess.ReadWrite)] [DataField("prefix")] public string? Prefix; /// /// Whether the device should listen for all device messages, regardless of the intended recipient. /// [DataField("receiveAll")] public bool ReceiveAll; /// /// Whether the device should attempt to join the network on map init. /// [ViewVariables(VVAccess.ReadWrite)] [DataField("autoConnect")] public bool AutoConnect = true; } }