using Robust.Shared.Audio; namespace Content.Shared.Damage.Events; /// /// Attempting to apply stamina damage on a melee hit to an entity. /// [ByRefEvent] public struct StaminaDamageOnHitAttemptEvent { public bool Cancelled; public SoundSpecifier? HitSoundOverride; public StaminaDamageOnHitAttemptEvent(bool cancelled, SoundSpecifier? hitSoundOverride) { Cancelled = cancelled; HitSoundOverride = hitSoundOverride; } }