using Robust.Client.GameObjects; namespace Content.Client.Suspicion { sealed class SuspicionRoleSystem : EntitySystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent((_, component, _) => component.AddUI()); SubscribeLocalEvent((_, component, _) => component.RemoveUI()); SubscribeLocalEvent((_, component, _) => component.AddUI()); SubscribeLocalEvent((_, component, _) => component.RemoveUI()); } } }