using Content.Shared.Anomaly; using Content.Shared.Gravity; using JetBrains.Annotations; using Robust.Client.GameObjects; namespace Content.Client. Anomaly.Ui; [UsedImplicitly] public sealed class AnomalyGeneratorBoundUserInterface : BoundUserInterface { private AnomalyGeneratorWindow? _window; public AnomalyGeneratorBoundUserInterface(ClientUserInterfaceComponent owner, Enum uiKey) : base (owner, uiKey) { } protected override void Open() { base.Open(); _window = new (Owner.Owner); _window.OpenCentered(); _window.OnClose += Close; _window.OnGenerateButtonPressed += () => { SendMessage(new AnomalyGeneratorGenerateButtonPressedEvent()); }; } protected override void UpdateState(BoundUserInterfaceState state) { base.UpdateState(state); if (state is not AnomalyGeneratorUserInterfaceState msg) return; _window?.UpdateState(msg); } protected override void Dispose(bool disposing) { base.Dispose(disposing); if (!disposing) return; _window?.Dispose(); } public void SetPowerSwitch(bool on) { SendMessage(new SharedGravityGeneratorComponent.SwitchGeneratorMessage(on)); } }