using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Content.Shared.Tools.Systems;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Tools.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true), Access(typeof(SharedToolSystem))]
public sealed partial class WelderComponent : Component
{
[DataField, AutoNetworkedField]
public bool Enabled;
[DataField]
public float WelderTimer;
///
/// Name of .
///
[DataField]
public string FuelSolutionName = "Welder";
///
/// Solution on the entity that contains the fuel.
///
[ViewVariables(VVAccess.ReadWrite)]
public Entity? FuelSolution;
///
/// Reagent that will be used as fuel for welding.
///
[DataField]
public ProtoId FuelReagent = "WeldingFuel";
///
/// Fuel consumption per second while the welder is active.
///
[DataField, AutoNetworkedField]
public FixedPoint2 FuelConsumption = FixedPoint2.New(1.0f);
///
/// A fuel amount to be consumed when the welder goes from being unlit to being lit.
///
[DataField, AutoNetworkedField]
public FixedPoint2 FuelLitCost = FixedPoint2.New(0.5f);
///
/// Sound played when refilling the welder.
///
[DataField]
public SoundSpecifier WelderRefill = new SoundPathSpecifier("/Audio/Effects/refill.ogg");
///
/// Whether the item is safe to refill while lit without exploding the tank.
///
[DataField]
public bool TankSafe;
[DataField]
public float WelderUpdateTimer = 1f;
}