using Robust.Shared.GameStates;
namespace Content.Shared.Light.Components;
///
/// Will draw shadows over tiles flagged as roof tiles on the attached grid.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class RoofComponent : Component
{
public const int ChunkSize = 8;
[DataField, AutoNetworkedField]
public Color Color = Color.Black;
///
/// Chunk origin and bitmask of value in chunk.
///
[DataField, AutoNetworkedField]
public Dictionary Data = new();
}