using Content.Shared.GameObjects.EntitySystems.EffectBlocker; namespace Content.Shared.GameObjects.EntitySystems.ActionBlocker { /// /// This interface gives components the ability to block certain actions from /// being done by the owning entity. For effects see /// public interface IActionBlocker { bool CanMove() => true; bool CanInteract() => true; bool CanUse() => true; bool CanThrow() => true; bool CanSpeak() => true; bool CanDrop() => true; bool CanPickup() => true; bool CanEmote() => true; bool CanAttack() => true; bool CanEquip() => true; bool CanUnequip() => true; bool CanChangeDirection() => true; bool CanShiver() => true; bool CanSweat() => true; } }