using System; using Robust.Shared.GameObjects; using Robust.Shared.Serialization; namespace Content.Shared.GameObjects.Components { public abstract class SharedPlaceableSurfaceComponent : Component { public override string Name => "PlaceableSurface"; public override uint? NetID => ContentNetIDs.PLACEABLE_SURFACE; public virtual bool IsPlaceable { get; set; } } [Serializable, NetSerializable] public class PlaceableSurfaceComponentState : ComponentState { public readonly bool IsPlaceable; public PlaceableSurfaceComponentState(bool placeable) : base(ContentNetIDs.PLACEABLE_SURFACE) { IsPlaceable = placeable; } } }