using Robust.Shared.GameStates;
namespace Content.Shared.Item;
///
/// Handles whether the item is hot when toggled on.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class ItemToggleHotComponent : Component
{
///
/// Item becomes hot when active.
///
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
public bool IsHotWhenActivated = true;
}