using Robust.Shared.GameStates; namespace Content.Shared.Item; /// /// Handles whether the item is hot when toggled on. /// [RegisterComponent, NetworkedComponent] public sealed partial class ItemToggleHotComponent : Component { /// /// Item becomes hot when active. /// [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField] public bool IsHotWhenActivated = true; }