using Robust.Shared.Serialization;
namespace Content.Shared.TextScreen;
[Serializable, NetSerializable]
public enum TextScreenVisuals : byte
{
// TODO: support for a small image, I think. Probably want to rename textscreen to just screen then.
///
/// What text to default to after timer completion?
/// Expects a .
///
DefaultText,
///
/// What text to render?
/// Expects a .
///
ScreenText,
///
/// What is the target time?
/// Expects a .
///
TargetTime,
///
/// Change text color on the entire screen
/// Expects a .
///
Color
}