using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Shared.Prototypes;
[Prototype]
public sealed partial class NavMapBlipPrototype : IPrototype
{
[ViewVariables]
[IdDataField]
public string ID { get; private set; } = default!;
///
/// Sets whether the associated entity can be selected when the blip is clicked
///
[DataField]
public bool Selectable = false;
///
/// Sets whether the blips is always blinking
///
[DataField]
public bool Blinks = false;
///
/// Sets the color of the blip
///
[DataField]
public Color Color { get; private set; } = Color.LightGray;
///
/// Texture paths associated with the blip
///
[DataField]
public ResPath[]? TexturePaths { get; private set; }
///
/// Sets the UI scaling of the blip
///
[DataField]
public float Scale { get; private set; } = 1f;
///
/// Describes how the blip should be positioned.
/// It's up to the individual system to enforce this
///
[DataField]
public NavMapBlipPlacement Placement { get; private set; } = NavMapBlipPlacement.Centered;
}
public enum NavMapBlipPlacement
{
Centered, // The blip appears in the center of the tile
Offset // The blip is offset from the center of the tile (determined by the system using the blips)
}