using Content.Shared.EntityTable.EntitySelectors;
namespace Content.Shared.Procedural.DungeonLayers;
///
/// Spawns entities inside of the dungeon randomly.
///
public sealed partial class EntityTableDunGen : IDunGenLayer
{
// Counts separate to config to avoid some duplication.
[DataField]
public int MinCount = 1;
[DataField]
public int MaxCount = 1;
[DataField(required: true)]
public EntityTableSelector Table;
///
/// Should the count be per dungeon or across all dungeons.
///
[DataField]
public bool PerDungeon;
}