using Robust.Shared.GameStates;
namespace Content.Shared.Mech.Components;
///
/// Attached to entities piloting a
///
///
/// Get in the robot, Shinji
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class MechPilotComponent : Component
{
///
/// The mech being piloted
///
[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public EntityUid Mech;
}