using Content.Shared.Anomaly;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Anomaly.Components;
///
/// This is used for scanning anomalies and
/// displaying information about them in the ui
///
[RegisterComponent, Access(typeof(SharedAnomalyScannerSystem))]
[NetworkedComponent]
public sealed partial class AnomalyScannerComponent : Component
{
///
/// The anomaly that was last scanned by this scanner.
///
[ViewVariables]
public EntityUid? ScannedAnomaly;
///
/// How long the scan takes
///
[DataField]
public float ScanDoAfterDuration = 5;
///
/// The sound plays when the scan finished
///
[DataField]
public SoundSpecifier? CompleteSound = new SoundPathSpecifier("/Audio/Items/beep.ogg");
}