using Content.Server.Power.EntitySystems; using Content.Shared.Administration.Logs; using Content.Shared.Database; using Content.Shared.Wires; namespace Content.Server.Wires; /// [ImplicitDataDefinitionForInheritors] public abstract partial class BaseWireAction : IWireAction { private ISharedAdminLogManager _adminLogger = default!; /// /// The loc-string of the text that gets returned by . Also used for admin logging. /// [DataField("name")] public abstract string Name { get; set; } /// /// Default color that gets returned by . /// [DataField("color")] public abstract Color Color { get; set; } /// /// If true, the default behavior of will return an off-light when the /// wire owner is not powered. /// [DataField("lightRequiresPower")] public virtual bool LightRequiresPower { get; set; } = true; public virtual StatusLightData? GetStatusLightData(Wire wire) { if (LightRequiresPower && !IsPowered(wire.Owner)) return new StatusLightData(Color, StatusLightState.Off, Loc.GetString(Name)); var state = GetLightState(wire); return state == null ? null : new StatusLightData(Color, state.Value, Loc.GetString(Name)); } public virtual StatusLightState? GetLightState(Wire wire) => null; public IEntityManager EntityManager = default!; public WiresSystem WiresSystem = default!; // not virtual so implementors are aware that they need a nullable here public abstract object? StatusKey { get; } // ugly, but IoC doesn't work during deserialization public virtual void Initialize() { EntityManager = IoCManager.Resolve(); _adminLogger = IoCManager.Resolve(); WiresSystem = EntityManager.EntitySysManager.GetEntitySystem(); } public virtual bool AddWire(Wire wire, int count) => count == 1; public virtual bool Cut(EntityUid user, Wire wire) => Log(user, wire, "cut"); public virtual bool Mend(EntityUid user, Wire wire) => Log(user, wire, "mended"); public virtual void Pulse(EntityUid user, Wire wire) => Log(user, wire, "pulsed"); private bool Log(EntityUid user, Wire wire, string verb) { var player = EntityManager.ToPrettyString(user); var owner = EntityManager.ToPrettyString(wire.Owner); var name = Loc.GetString(Name); var color = wire.Color.Name(); var action = GetType().Name; // logs something like "... mended red POWR wire (PowerWireAction) in ...." _adminLogger.Add(LogType.WireHacking, LogImpact.Medium, $"{player} {verb} {color} {name} wire ({action}) in {owner}"); return true; } public virtual void Update(Wire wire) { } /// /// Utility function to check if this given entity is powered. /// /// true if powered, false otherwise protected bool IsPowered(EntityUid uid) { return WiresSystem.IsPowered(uid, EntityManager); } }