using Content.Shared.Explosion;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Anomaly.Components;
[RegisterComponent]
public sealed partial class ExplosionAnomalyComponent : Component
{
///
/// The explosion prototype to spawn
///
[DataField("supercriticalExplosion", required: true, customTypeSerializer: typeof(PrototypeIdSerializer))]
public string ExplosionPrototype = default!;
///
/// The total amount of intensity an explosion can achieve
///
[DataField("explosionTotalIntensity")]
public float TotalIntensity = 100f;
///
/// How quickly does the explosion's power slope? Higher = smaller area and more concentrated damage, lower = larger area and more spread out damage
///
[DataField("explosionDropoff")]
public float Dropoff = 10f;
///
/// How much intensity can be applied per tile?
///
[DataField("explosionMaxTileIntensity")]
public float MaxTileIntensity = 10f;
}