using Robust.Shared.GameObjects; using Robust.Shared.Map; using Robust.Shared.Map.Components; namespace Content.IntegrationTests.Pair; /// /// Simple data class that stored information about a map being used by a test. /// public sealed class TestMapData { public EntityUid MapUid { get; set; } public Entity Grid; public MapId MapId; public EntityCoordinates GridCoords { get; set; } public MapCoordinates MapCoords { get; set; } public TileRef Tile { get; set; } // Client-side uids public EntityUid CMapUid { get; set; } public EntityUid CGridUid { get; set; } public EntityCoordinates CGridCoords { get; set; } }