using System.Numerics;
using System.Threading.Tasks;
using Robust.Shared.Maths;
namespace Content.Client.Parallax.Managers;
public interface IParallaxManager
{
///
/// All WorldHomePosition values are offset by this.
///
Vector2 ParallaxAnchor { get; set; }
bool IsLoaded(string name);
///
/// The layers of the selected parallax.
///
ParallaxLayerPrepared[] GetParallaxLayers(string name);
///
/// Loads in the default parallax to use.
/// Do not call until prototype manager is available.
///
void LoadDefaultParallax();
Task LoadParallaxByName(string name);
void UnloadParallax(string name);
}