using Content.Server.Chat.Systems; namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators; public sealed partial class SayKeyOperator : HTNOperator { [Dependency] private readonly IEntityManager _entManager = default!; private ChatSystem _chat = default!; [DataField(required: true)] public string Key = string.Empty; /// /// Whether to hide message from chat window and logs. /// [DataField] public bool Hidden; public override void Initialize(IEntitySystemManager sysManager) { base.Initialize(sysManager); _chat = IoCManager.Resolve().GetEntitySystem(); } public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime) { if (!blackboard.TryGetValue(Key, out var value, _entManager)) return HTNOperatorStatus.Failed; var speaker = blackboard.GetValue(NPCBlackboard.Owner); _chat.TrySendInGameICMessage(speaker, value.ToString() ?? "Oh no...", InGameICChatType.Speak, hideChat: Hidden, hideLog: Hidden); return base.Update(blackboard, frameTime); } }