using Content.Shared.Robotics; using Robust.Client.GameObjects; namespace Content.Client.Robotics.UI; public sealed class RoboticsConsoleBoundUserInterface : BoundUserInterface { [ViewVariables] public RoboticsConsoleWindow _window = default!; public RoboticsConsoleBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey) { } protected override void Open() { base.Open(); _window = new RoboticsConsoleWindow(Owner); _window.OnDisablePressed += address => { SendMessage(new RoboticsConsoleDisableMessage(address)); }; _window.OnDestroyPressed += address => { SendMessage(new RoboticsConsoleDestroyMessage(address)); }; _window.OnClose += Close; _window.OpenCentered(); } protected override void UpdateState(BoundUserInterfaceState state) { base.UpdateState(state); if (state is not RoboticsConsoleState cast) return; _window?.UpdateState(cast); } protected override void Dispose(bool disposing) { base.Dispose(disposing); if (disposing) _window?.Dispose(); } }