using Content.Shared.Storage; namespace Content.Shared.Procedural.DungeonLayers; /// /// Spawns mobs inside of the dungeon randomly. /// public sealed partial class MobsDunGen : IDunGenLayer { // Counts separate to config to avoid some duplication. [DataField] public int MinCount = 1; [DataField] public int MaxCount = 1; [DataField(required: true)] public List Groups = new(); }