using Content.Shared.Procedural.PostGeneration;
using Robust.Shared.Prototypes;
namespace Content.Shared.Procedural;
[Prototype]
public sealed partial class DungeonConfigPrototype : IPrototype
{
[IdDataField]
public string ID { get; private set; } = default!;
///
///
///
[DataField]
public DungeonData Data = DungeonData.Empty;
///
/// The secret sauce, procedural generation layers that get run.
///
[DataField(required: true)]
public List Layers = new();
///
/// Should we reserve the tiles generated by this config so no other dungeons can spawn on it within the same job?
///
[DataField]
public bool ReserveTiles;
///
/// Minimum times to run the config.
///
[DataField]
public int MinCount = 1;
///
/// Maximum times to run the config.
///
[DataField]
public int MaxCount = 1;
///
/// Minimum amount we can offset the dungeon by.
///
[DataField]
public int MinOffset;
///
/// Maximum amount we can offset the dungeon by.
///
[DataField]
public int MaxOffset;
}