using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.Atmos.Piping.Unary.Components { [RegisterComponent] public class GasPortableComponent : Component { public override string Name => "GasPortable"; [ViewVariables(VVAccess.ReadWrite)] [DataField("port")] public string PortName { get; set; } = "port"; } }