using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.Atmos.Piping.Components { [RegisterComponent] public class AtmosUnsafeUnanchorComponent : Component { public override string Name => "AtmosUnsafeUnanchor"; [ViewVariables(VVAccess.ReadWrite)] [DataField("enabled")] public bool Enabled { get; set; } = true; } }