using Content.Shared.Atmos; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.Atmos.Piping.Binary.Components { [RegisterComponent] public class GasVolumePumpComponent : Component { public override string Name => "GasVolumePump"; [ViewVariables(VVAccess.ReadWrite)] public bool Enabled { get; set; } = true; [ViewVariables(VVAccess.ReadWrite)] public bool Overclocked { get; set; } = false; [ViewVariables(VVAccess.ReadWrite)] [DataField("inlet")] public string InletName { get; set; } = "inlet"; [ViewVariables(VVAccess.ReadWrite)] [DataField("outlet")] public string OutletName { get; set; } = "outlet"; [ViewVariables(VVAccess.ReadWrite)] public float TransferRate { get; set; } = Atmospherics.MaxTransferRate; [DataField("leakRatio")] public float LeakRatio { get; set; } = 0.1f; [DataField("lowerThreshold")] public float LowerThreshold { get; set; } = 0.01f; [DataField("higherThreshold")] public float HigherThreshold { get; set; } = 9000f; [DataField("overclockThreshold")] public float OverclockThreshold { get; set; } = 1000f; } }