using Content.Shared.Alert; using Content.Shared.Pulling; using Content.Shared.Pulling.Components; using JetBrains.Annotations; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Alert.Click { /// /// Stop pulling something /// [UsedImplicitly] [DataDefinition] public class StopPulling : IAlertClick { public void AlertClicked(ClickAlertEventArgs args) { EntitySystem .Get() .GetPulled(args.Player)? .GetComponentOrNull()? .TryStopPull(); } } }