using System; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Client.Atmos.Piping { [UsedImplicitly] public abstract class EnabledAtmosDeviceVisualizer : AppearanceVisualizer { [DataField("enabledState")] private string _enabledState = string.Empty; protected abstract object LayerMap { get; } protected abstract Enum DataKey { get; } public override void InitializeEntity(IEntity entity) { base.InitializeEntity(entity); if (!entity.TryGetComponent(out ISpriteComponent? sprite)) return; sprite.LayerMapSet(LayerMap, sprite.AddLayerState(_enabledState)); sprite.LayerSetVisible(LayerMap, false); } public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite)) return; if(component.TryGetData(DataKey, out bool enabled)) sprite.LayerSetVisible(LayerMap, enabled); } } }