using Content.Client.Items.Components;
using Content.Client.Message;
using Content.Client.Stylesheets;
using Content.Shared.Atmos.Components;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Content.Client.Atmos.Components
{
[RegisterComponent]
internal class GasAnalyzerComponent : SharedGasAnalyzerComponent, IItemStatus
{
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
[ViewVariables] private GasAnalyzerDanger Danger { get; set; }
Control IItemStatus.MakeControl()
{
return new StatusControl(this);
}
///
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
if (curState is not GasAnalyzerComponentState state)
return;
Danger = state.Danger;
_uiUpdateNeeded = true;
}
private sealed class StatusControl : Control
{
private readonly GasAnalyzerComponent _parent;
private readonly RichTextLabel _label;
public StatusControl(GasAnalyzerComponent parent)
{
_parent = parent;
_label = new RichTextLabel { StyleClasses = { StyleNano.StyleClassItemStatus } };
AddChild(_label);
parent._uiUpdateNeeded = true;
}
///
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (!_parent._uiUpdateNeeded)
{
return;
}
_parent._uiUpdateNeeded = false;
var color = _parent.Danger switch
{
GasAnalyzerDanger.Warning => "orange",
GasAnalyzerDanger.Hazard => "red",
_ => "green",
};
_label.SetMarkup(Loc.GetString("itemstatus-pressure-warn", ("color", color), ("danger", _parent.Danger)));
}
}
}
}