using Content.Shared.Alert; using Content.Shared.StatusEffect; namespace Content.Server.MobState; public sealed partial class MobStateSystem { public override void EnterDeadState(EntityUid uid) { base.EnterDeadState(uid); Alerts.ShowAlert(uid, AlertType.HumanDead); if (HasComp(uid)) { Status.TryRemoveStatusEffect(uid, "Stun"); } } }