using Robust.Client.UserInterface; using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.CustomControls; using System.Linq; using System.Numerics; namespace Content.Client.UserInterface.Controls; [Virtual] public class RadialMenu : BaseWindow { /// /// Contextual button used to traverse through previous layers of the radial menu /// public TextureButton? ContextualButton { get; set; } /// /// Set a style class to be applied to the contextual button when it is set to move the user back through previous layers of the radial menu /// public string? BackButtonStyleClass { get { return _backButtonStyleClass; } set { _backButtonStyleClass = value; if (_path.Count > 0 && ContextualButton != null && _backButtonStyleClass != null) ContextualButton.SetOnlyStyleClass(_backButtonStyleClass); } } /// /// Set a style class to be applied to the contextual button when it will close the radial menu /// public string? CloseButtonStyleClass { get { return _closeButtonStyleClass; } set { _closeButtonStyleClass = value; if (_path.Count == 0 && ContextualButton != null && _closeButtonStyleClass != null) ContextualButton.SetOnlyStyleClass(_closeButtonStyleClass); } } private List _path = new(); private string? _backButtonStyleClass; private string? _closeButtonStyleClass; /// /// A free floating menu which enables the quick display of one or more radial containers /// /// /// Only one radial container is visible at a time (each container forming a separate 'layer' within /// the menu), along with a contextual button at the menu center, which will either return the user /// to the previous layer or close the menu if there are no previous layers left to traverse. /// To create a functional radial menu, simply parent one or more named radial containers to it, /// and populate the radial containers with RadialMenuButtons. Setting the TargetLayer field of these /// buttons to the name of a radial conatiner will display the container in question to the user /// whenever it is clicked in additon to any other actions assigned to the button /// public RadialMenu() { // Hide all starting children (if any) except the first (this is the active layer) if (ChildCount > 1) { for (int i = 1; i < ChildCount; i++) GetChild(i).Visible = false; } // Auto generate a contextual button for moving back through visited layers ContextualButton = new TextureButton() { HorizontalAlignment = HAlignment.Center, VerticalAlignment = VAlignment.Center, SetSize = new Vector2(64f, 64f), }; ContextualButton.OnButtonUp += _ => ReturnToPreviousLayer(); AddChild(ContextualButton); // Hide any further add children, unless its promoted to the active layer OnChildAdded += child => child.Visible = (GetCurrentActiveLayer() == child); } private Control? GetCurrentActiveLayer() { var children = Children.Where(x => x != ContextualButton); if (!children.Any()) return null; return children.First(x => x.Visible); } public bool TryToMoveToNewLayer(string newLayer) { if (newLayer == string.Empty) return false; var currentLayer = GetCurrentActiveLayer(); if (currentLayer == null) return false; var result = false; foreach (var child in Children) { if (child == ContextualButton) continue; // Hide layers which are not of interest if (result == true || child.Name != newLayer) { child.Visible = false; } // Show the layer of interest else { child.Visible = true; result = true; } } // Update the traversal path if (result) _path.Add(currentLayer); // Set the style class of the button if (_path.Count > 0 && ContextualButton != null && BackButtonStyleClass != null) ContextualButton.SetOnlyStyleClass(BackButtonStyleClass); return result; } public void ReturnToPreviousLayer() { // Close the menu if the traversal path is empty if (_path.Count == 0) { Close(); return; } var lastChild = _path[^1]; // Hide all children except the contextual button foreach (var child in Children) { if (child != ContextualButton) child.Visible = false; } // Make the last visited layer visible, update the path list lastChild.Visible = true; _path.RemoveAt(_path.Count - 1); // Set the style class of the button if (_path.Count == 0 && ContextualButton != null && CloseButtonStyleClass != null) ContextualButton.SetOnlyStyleClass(CloseButtonStyleClass); } } [Virtual] public class RadialMenuButton : Button { /// /// Upon clicking this button the radial menu will transition to the named layer /// public string? TargetLayer { get; set; } /// /// A simple button that can move the user to a different layer within a radial menu /// public RadialMenuButton() { OnButtonUp += OnClicked; } private void OnClicked(ButtonEventArgs args) { if (TargetLayer == null || TargetLayer == string.Empty) return; var parent = FindParentMultiLayerContainer(this); if (parent == null) return; parent.TryToMoveToNewLayer(TargetLayer); } private RadialMenu? FindParentMultiLayerContainer(Control control) { foreach (var ancestor in control.GetSelfAndLogicalAncestors()) { if (ancestor is RadialMenu) return ancestor as RadialMenu; } return null; } } [Virtual] public class RadialMenuTextureButton : TextureButton { /// /// Upon clicking this button the radial menu will be moved to the named layer /// public string TargetLayer { get; set; } = string.Empty; /// /// A simple texture button that can move the user to a different layer within a radial menu /// public RadialMenuTextureButton() { OnButtonUp += OnClicked; } private void OnClicked(ButtonEventArgs args) { if (TargetLayer == string.Empty) return; var parent = FindParentMultiLayerContainer(this); if (parent == null) return; parent.TryToMoveToNewLayer(TargetLayer); } private RadialMenu? FindParentMultiLayerContainer(Control control) { foreach (var ancestor in control.GetSelfAndLogicalAncestors()) { if (ancestor is RadialMenu) return ancestor as RadialMenu; } return null; } }