using Robust.Shared.GameStates; using Robust.Shared.Prototypes; using Robust.Shared.Serialization; namespace Content.Shared.Tools.Components; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class WeldableComponent : Component { /// /// Tool quality for welding. /// [DataField] public ProtoId WeldingQuality = "Welding"; /// /// How much time does it take to weld/unweld entity. /// [DataField, AutoNetworkedField] public TimeSpan Time = TimeSpan.FromSeconds(1f); /// /// How much fuel does it take to weld/unweld entity. /// [DataField] public float Fuel = 3f; /// /// Shown when welded entity is examined. /// [DataField] public LocId? WeldedExamineMessage = "weldable-component-examine-is-welded"; /// /// Is this entity currently welded shut? /// [DataField, AutoNetworkedField] public bool IsWelded; } [Serializable, NetSerializable] public enum WeldableVisuals : byte { IsWelded } [Serializable, NetSerializable] public enum WeldableLayers : byte { BaseWelded }