using Content.Shared.Damage.Components; using Content.Shared.Rejuvenate; using Robust.Shared.GameStates; namespace Content.Shared.StatusEffectNew.Components; /// /// Marker component for a status effect that should be removed on rejuvenation /// and should not be applied on targets with . /// Only applies to effects using the new . /// /// [RegisterComponent, NetworkedComponent] public sealed partial class RejuvenateRemovedStatusEffectComponent : Component;