using Content.Shared.SprayPainter.Prototypes; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared.SprayPainter.Components; /// /// Marks objects that can be painted with the spray painter. /// [RegisterComponent, NetworkedComponent] public sealed partial class PaintableComponent : Component { /// /// Group of styles this airlock can be painted with, e.g. glass, standard or external. /// Set to null to make an entity unpaintable. /// [DataField(required: true)] public ProtoId? Group; }