using Content.Shared.SprayPainter.Prototypes;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.SprayPainter.Components;
///
/// Marks objects that can be painted with the spray painter.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class PaintableComponent : Component
{
///
/// Group of styles this airlock can be painted with, e.g. glass, standard or external.
/// Set to null to make an entity unpaintable.
///
[DataField(required: true)]
public ProtoId? Group;
}