using Content.Shared.Chat; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared.Radio.Components; /// /// This component is currently used for providing access to channels for "HeadsetComponent"s. /// It should be used for intercoms and other radios in future. /// [RegisterComponent, NetworkedComponent] public sealed partial class EncryptionKeyComponent : Component { [DataField] public HashSet> Channels = new(); /// /// This is the channel that will be used when using the default/department prefix (). /// [DataField] public ProtoId? DefaultChannel; }