using Content.Server.NodeContainer.NodeGroups; using Content.Server.NodeContainer.Nodes; using Content.Server.Power.Components; using Content.Server.Power.EntitySystems; using JetBrains.Annotations; using Robust.Shared.Utility; using System.Linq; using Content.Shared.NodeContainer; using Content.Shared.NodeContainer.NodeGroups; namespace Content.Server.Power.NodeGroups { public interface IPowerNet : IBasePowerNet { void AddDischarger(BatteryDischargerComponent discharger); void RemoveDischarger(BatteryDischargerComponent discharger); void AddCharger(BatteryChargerComponent charger); void RemoveCharger(BatteryChargerComponent charger); } [NodeGroup(NodeGroupID.HVPower, NodeGroupID.MVPower)] [UsedImplicitly] public sealed partial class PowerNet : BasePowerNet, IPowerNet { [ViewVariables] public readonly List Chargers = new(); [ViewVariables] public readonly List Dischargers = new(); public override void Initialize(Node sourceNode, IEntityManager entMan) { base.Initialize(sourceNode, entMan); PowerNetSystem.InitPowerNet(this); } public override void AfterRemake(IEnumerable> newGroups) { base.AfterRemake(newGroups); PowerNetSystem?.DestroyPowerNet(this); } protected override void SetNetConnectorNet(IBaseNetConnectorComponent netConnectorComponent) { netConnectorComponent.Net = this; } public void AddDischarger(BatteryDischargerComponent discharger) { if (EntMan == null) return; var battery = EntMan.GetComponent(discharger.Owner); DebugTools.Assert(battery.NetworkBattery.LinkedNetworkDischarging == default); battery.NetworkBattery.LinkedNetworkDischarging = default; Dischargers.Add(discharger); QueueNetworkReconnect(); } public void RemoveDischarger(BatteryDischargerComponent discharger) { if (EntMan == null) return; // Can be missing if the entity is being deleted, not a big deal. if (EntMan.TryGetComponent(discharger.Owner, out PowerNetworkBatteryComponent? battery)) { // Linked network can be default if it was re-connected twice in one tick. DebugTools.Assert(battery.NetworkBattery.LinkedNetworkDischarging == default || battery.NetworkBattery.LinkedNetworkDischarging == NetworkNode.Id); battery.NetworkBattery.LinkedNetworkDischarging = default; } Dischargers.Remove(discharger); QueueNetworkReconnect(); } public void AddCharger(BatteryChargerComponent charger) { if (EntMan == null) return; var battery = EntMan.GetComponent(charger.Owner); DebugTools.Assert(battery.NetworkBattery.LinkedNetworkCharging == default); battery.NetworkBattery.LinkedNetworkCharging = default; Chargers.Add(charger); QueueNetworkReconnect(); } public void RemoveCharger(BatteryChargerComponent charger) { if (EntMan == null) return; // Can be missing if the entity is being deleted, not a big deal. if (EntMan.TryGetComponent(charger.Owner, out PowerNetworkBatteryComponent? battery)) { // Linked network can be default if it was re-connected twice in one tick. DebugTools.Assert(battery.NetworkBattery.LinkedNetworkCharging == default || battery.NetworkBattery.LinkedNetworkCharging == NetworkNode.Id); battery.NetworkBattery.LinkedNetworkCharging = default; } Chargers.Remove(charger); QueueNetworkReconnect(); } public override void QueueNetworkReconnect() { PowerNetSystem?.QueueReconnectPowerNet(this); } public override string? GetDebugData() { if (PowerNetSystem == null) return null; // This is just recycling the multi-tool examine. var ps = PowerNetSystem.GetNetworkStatistics(NetworkNode); float storageRatio = ps.InStorageCurrent / Math.Max(ps.InStorageMax, 1.0f); float outStorageRatio = ps.OutStorageCurrent / Math.Max(ps.OutStorageMax, 1.0f); return @$"Current Supply: {ps.SupplyCurrent:G3} From Batteries: {ps.SupplyBatteries:G3} Theoretical Supply: {ps.SupplyTheoretical:G3} Ideal Consumption: {ps.Consumption:G3} Input Storage: {ps.InStorageCurrent:G3} / {ps.InStorageMax:G3} ({storageRatio:P1}) Output Storage: {ps.OutStorageCurrent:G3} / {ps.OutStorageMax:G3} ({outStorageRatio:P1})"; } } }