using Content.Server.Station.Systems; namespace Content.Server.Cargo.Components; /// /// This is used for marking containers as /// containing goods for fulfilling bounties. /// [RegisterComponent] public sealed partial class CargoBountyLabelComponent : Component { /// /// The ID for the bounty this label corresponds to. /// [DataField, ViewVariables(VVAccess.ReadWrite)] public string Id = string.Empty; /// /// Used to prevent recursion in calculating the price. /// public bool Calculating; /// /// The Station System to check and remove bounties from /// [DataField] public EntityUid? AssociatedStationId; }