using Content.Shared.Holiday;
using Content.Shared.Item;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.Serialization.TypeSerializers.Implementations;
namespace Content.Client.Holiday;
public sealed class HolidaySystem : EntitySystem
{
[Dependency] private readonly IResourceCache _rescache = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
///
public override void Initialize()
{
SubscribeLocalEvent(OnAppearanceChange);
}
private void OnAppearanceChange(Entity ent, ref AppearanceChangeEvent args)
{
if (!_appearance.TryGetData(ent, HolidayVisuals.Holiday, out var data, args.Component))
return;
var comp = ent.Comp;
if (!comp.Sprite.TryGetValue(data, out var rsistring) || args.Sprite == null)
return;
var path = SpriteSpecifierSerializer.TextureRoot / rsistring;
if (_rescache.TryGetResource(path, out RSIResource? rsi))
_sprite.SetBaseRsi((ent.Owner, args.Sprite), rsi.RSI);
}
}