namespace Content.Shared.Wieldable; #region Events /// /// Raised on the item that has been unwielded. /// public sealed class ItemUnwieldedEvent : EntityEventArgs { public EntityUid? User; /// /// Whether the item is being forced to be unwielded, or if the player chose to unwield it themselves. /// public bool Force; public ItemUnwieldedEvent(EntityUid? user = null, bool force=false) { User = user; Force = force; } } #endregion