using Robust.Shared.Serialization; using Robust.Shared.Utility; namespace Content.Shared.Objectives; /// /// Info about objectives visible in the character menu and on round end. /// Description and icon are displayed only in the character menu. /// Progress is a percentage from 0.0 to 1.0. /// /// /// All of these fields must eventually be set by condition event handlers. /// Everything but progress can be set to static data in yaml on the entity and . /// If anything is null it will be logged and return null. /// [Serializable, NetSerializable] public record struct ObjectiveInfo(string Title, string Description, SpriteSpecifier Icon, float Progress);